What's up guys!
My name is João Neto, I am Senior Environment Artist and I live in Brazil.I have been working in the gaming industry for 10 years.I graduated from UNICAP in Digital Games.
My focus is on world creation, environment Design, Hard Surface Modeling, Level Design, texture and World Builder.
I worked on the titles Revenge and StormLancers. My responsibilities included hard surface modeling, lighting, modular pieces, textures, and optimization in UE4.
I work on AAA and indie game development.
3D Modeling
Hard Surface
Set Dress
Environment Design
I worked in the development of indie and AAA games, in the functions of Set dressing, Hard surface modeling, World Build.
I worked on the development of the game Rakugaki, on set dressing tasks, asset modeling, texturing, lighting and optimization for Nintendo and Steam Deck.
I worked as a Senior Environment Artist in an Unnamed title, I was responsible for:
- Level Design.
- Level Art.
- Modeling modular kits.
- Prop modeling
- Creation of textures and materials.
- Lighting and optimization.
I worked as a 3D Environment Artist on the title Elegos, I was responsible for:
- Set dressing.
- Creation of assets.
- Optimization.
- Lighting.
- Creation of textures.
I worked as a Senior Environment Artist on the title Wardens: The Lost Legacy, being responsible for:
- Set dressing.
- Creation of houses and small assets.
- Optimization.
- Lighting.
I develop scenarios for games with a focus on hard surface modeling and modular parts.
My skills are also:
Level Design
Lighting
Environment Creation
EU4/UE5
prop modeler
Material and Shader
I worked as a Senior Environment Artist on the title Immortals of Aveum, I was responsible for:
- Level initial art.
- Modeling modular kits.
- Initial lighting.
- Set Dressing and finishing.
I worked as an Environment Artist Freelancer on small projects, being responsible for:
Level Design.
Asset modeling:
Creation of modular kits.
Lighting.
Material creation.
Creating terrain in World Machine.
I worked as an Environment Artist on the title Kukoos Lost Pets, I was responsible for:
- Set Dressing.
- Initial lighting.
- Asset modeling for some levels.
- Optimization.
I worked as an Environment Artist on the title Dolmen, I was responsible for:
- Level Design, initial level art.
- Modeling of assets and modularity kits.
- Materials and textures.
- Initial and final lighting.
- Optimization of environments with Tech Artist.
- Creation of land.
I worked on creating architectural scenes and animations:
Architecture modeling and props:
Texturing and material creation:
Realistic lighting and image finishing:
Creation of animations for architecture.
I worked on creating architectural scenes and animations:
Architecture modeling and props:
Texturing and material creation:
Realistic lighting and image finishing:
- Worked on creating architectural scenes and animations:
- Architecture modeling and props:
- Texturing and material creation:
- Realistic lighting and image finishing: