João Neto
João Neto
Senior Environment Artist
Recife, Brazil

Summary

What's up guys!
My name is João Neto, I am Senior Environment Artist and I live in Brazil.I have been working in the gaming industry for 10 years.I graduated from UNICAP in Digital Games.
My focus is on world creation, environment Design, Hard Surface Modeling, Level Design, texture and World Builder.

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Skills

Rendering3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingArchitectural VisualizationLevel DesignWorld BuildingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
UVLayout
UVLayout
Mixer
Mixer

Productions

    • Video Game
      Road Kings
    • Year
      2026
    • Role
      Senior Environment Artist
    • Company
      Red Cat Pig
    • Video Game
      REVENGE
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Magic Media
    • Video Game
      Reaper Actual
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Big Moxi
    • Video Game
      Storm Lancers
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Magic Media
    • Video Game
      RKGK|Rakugaki
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Wabisabi Games
    • Video Game
      Trolls Remix Rescue
    • Year
      2023
    • Role
      Senior Environment / Set Dress Artist
    • Company
      Petit Fabrik
    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      TLM Partners
    • Video Game
      Elegos
    • Year
      2022
    • Role
      3D Environment Artist/Prop Artist
    • Company
      MoGi Group
    • Video Game
      Wardens The Lost Legacy
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Elemental Game Studios
    • Video Game
      Kukoos Lost Pets
    • Year
      2021
    • Role
      3D Environment Artist /Set Dressing
    • Company
      Petit Fabrik
    • Video Game
      Dolmen
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Massive Work Studio

Experience

  • Senior Environment Artist at Magic Media
    Recife, BR
    June 2024 - June 2025

    I worked on the titles Revenge and StormLancers. My responsibilities included hard surface modeling, lighting, modular pieces, textures, and optimization in UE4.

  • Senior Environment Artist at Red Cat Pig
    Angra do Heroísmo, PT
    March 2025 - October 2025

    I work on AAA and indie game development.

    3D Modeling

    Hard Surface

    Set Dress

    Environment Design

  • Senior Environment Artist at Big Moxi Games
    Porto Alegre, BR
    March 2024 - March 2025

    I worked in the development of indie and AAA games, in the functions of Set dressing, Hard surface modeling, World Build.

  • Senior Environment Artist at Wabisabi Games
    Cidade do Mexico, MX
    May 2023 - October 2024

    I worked on the development of the game Rakugaki, on set dressing tasks, asset modeling, texturing, lighting and optimization for Nintendo and Steam Deck.

  • Senior Environment Artist at Psychedelic Games
    Recife, BR
    April 2022 - July 2023

    I worked as a Senior Environment Artist in an Unnamed title, I was responsible for:

    - Level Design.

    - Level Art.

    - Modeling modular kits.

    - Prop modeling

    - Creation of textures and materials.

    - Lighting and optimization.

  • 3D Environment Artist at MoGi Group
    Dublin, IE
    January 2021 - July 2021

    I worked as a 3D Environment Artist on the title Elegos, I was responsible for:

    - Set dressing.

    - Creation of assets.

    - Optimization.

    - Lighting.

    - Creation of textures.

  • Senior Environment Artist at Elemental Game Studio
    Porto Alegre, BR
    February 2021 - November 2021

    I worked as a Senior Environment Artist on the title Wardens: The Lost Legacy, being responsible for:

    - Set dressing.

    - Creation of houses and small assets.

    - Optimization.

    - Lighting.

  • Senior Environment Artist at Freelancer
    Recife, BR
    January 2023 - Present

    I develop scenarios for games with a focus on hard surface modeling and modular parts.

    My skills are also:

    Level Design

    Lighting

    Environment Creation

    EU4/UE5

    prop modeler

    Material and Shader

  • Senior Environment Artist at TLM Partners Inc.
    Dublin
    September 2021 - January 2024

    I worked as a Senior Environment Artist on the title Immortals of Aveum, I was responsible for:

    - Level initial art.

    - Modeling modular kits.

    - Initial lighting.

    - Set Dressing and finishing.

  • 3D Environment Artist at Freelancer
    Recife
    January 2021 - Present

    I worked as an Environment Artist Freelancer on small projects, being responsible for:

    Level Design.

    Asset modeling:

    Creation of modular kits.

    Lighting.

    Material creation.

    Creating terrain in World Machine.

  • 3D Environment Artist at Petit Fabrik
    Manaus
    February 2020 - November 2020

    I worked as an Environment Artist on the title Kukoos Lost Pets, I was responsible for:

    - Set Dressing.

    - Initial lighting.

    - Asset modeling for some levels.

    - Optimization.

  • 3D Environment Artist at Massive Work Studio
    Natal
    February 2017 - November 2020

    I worked as an Environment Artist on the title Dolmen, I was responsible for:

    - Level Design, initial level art.

    - Modeling of assets and modularity kits.

    - Materials and textures.

    - Initial and final lighting.

    - Optimization of environments with Tech Artist.

    - Creation of land.

  • 3D Artist at Studio ÀS
    Recife
    July 2011 - January 2012

    I worked on creating architectural scenes and animations:

    Architecture modeling and props:

    Texturing and material creation:

    Realistic lighting and image finishing:

    Creation of animations for architecture.

  • 3D Modeler at Work Viz
    Recife
    March 2009 - July 2011

    I worked on creating architectural scenes and animations:

    Architecture modeling and props:

    Texturing and material creation:

    Realistic lighting and image finishing:

  • 3D Modeler at DPI STUDIO
    Recife
    November 2011 - April 2015

    - Worked on creating architectural scenes and animations:

    - Architecture modeling and props:

    - Texturing and material creation:

    - Realistic lighting and image finishing: